Export Mesh From Unreal?

I’ve looked all over, but always find this in reverse.
I want to use the first person mannequin hands as a base for my replacement model, but can’t find a way to get that model into my modeling software.
Does such a way exist?

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Find the mesh in your content browser in the editor … Right-Click … Export … it will then export it to a FBX format that you can then import in to your modelling programming.

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Really? Wow, I’m new. Thanks

It is actually in “Right-Click Context Menu -> Assets Actions -> Export”

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Yeah sorry, wasn’t in front of my Dev Machine at the time … so I kinda went with Pseudo.

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