Export Geometry from UE4 Scene to 3d Package

Hi all!

I’m quite new to UE4 so I apologize if this is a nooby question.

I’m working on adding VFX to an existing scene, and I would like to create a mesh to put over some rocks for some flowing water. However before I can do that, I was hoping to find a way to export the multiple/separate rocks from the scene and into a 3D package. I need them to stay relative to themselves though so I can then model over them and have my water import correctly. I’ve seen a few posts about exporting FBX’s, but they all seem to only export a single asset from the content browser, rather then a group that’s been added to the level.

Here is a look at the exact group I would like to export for further clarification.

Any help/tips/links would be very much appreciated!

Thank you all!

1 Like

Thats easy:
just select the wanted meshes-> right click-> convert actors to static mesh-> choose you path-> right click on the new asset in the content browser → asset actions-> export.

279420-anmerkung-2019-06-11-000100.png

Exactly what I was looking for! was missing the “Assets Actions” part. Thank you!