Export from Houdini fluids and particles in Unreal Engine

What is the best way to export fluids and particles from Houdini to Unreal Engine? Good through alembic (with attributes), but when .abc is loading, more than 2 GB of Unreal Engine crashes, not to mention tens of GB of cache. Houdini Engine doesn’t seem to read .sc in Unreal Engine. Who solves this problem? Share your experience, please.