The meshes have to be in the project you move to at the same folder location.
You need to manually output a list of foliage instances from the project that has them.
them.
you can do this in BP. Just output the location and the mesh using a print string.
Open up your log file, once the print string ends. Copy up all the lines it spit out… place them in a blank txt. Rename to cvs. Edit/adjust as needed in excel to move rows or make similar alterations.
After that you just have to reverse the process by taking in the data and placing the specified foliage at the specified location.
On 60,000 instances this takes a while/might want to let it run overnight.
Processing the output/input in c++ as shown in the link is indubitably faster.
I believe it is a custom plugin that the user created btw. Hard to tell. But .26 doesn’t have it / or if it does I haven’t noticed the option.