Hi,
I ran into this problem when trying to edit the MetaHuman body outside of unreal engine 5.
To have the issue:
- Export the MH body as FBX
- Reimport it without any modification
- Use the imported mesh as the new body
- Test wrist rotation animations, especially full wrist supination
Result: The rotation of the wrist breaks.
It happens in UE 5.2.1 and 5.3
Any idea what is causing this? I tried multiple import and export setting, without success.
Thank you