It can be done while in the editor, but this isn’t useful. I need it deployed in game.
The goal is to export a single 360 equirectagular screenshot (in png or .hdr)
I have a scene cube capture, which updates to a target texture render target cube. (UTextureRenderTargetCube)
I’ve been able to export sides of the cube, but I really would like to kick out an equirectangular image directly like it’s doing in the editor.