ExponentialHeightFog visual bug using highres screenshot

I have a problem where if I have an ExponentialHeightFog in my level and take a highres screenshot I get it to show/work only on the top left part of the render like the white area of the picture below:

If I remove the ExponentialHeightFog the problem goes away, is it a bug ?

Hi Marcomaryred,

I just did a quick test with this in 4.10.2 and I’m not seeing the same issue.

I added an Exponential Height Fog to my scene with default settings and with maxed out settings. I did a screenshot from each of these separately using the console command HighResShot 1 and using the screenshot tool from the drop down in the viewport.

Can you provide any more information about the following:

  • What settings are you using for the Exponential Height Fog?
  • Are you using the Screenshot tool or the console command? Detail any settings you use for each of these?
  • Is this only happening with this level of your project? If so, can you try in a new default level and see if you see the same issue.
  • Is this happening in a new template/blank project?
  • Can you also post your DxDiag here as well.

Thank you!

Tim

Thank you!