exponential height fog

Hi, do you know a way to limit an exponential fog to a given zone. i’d like to use this fog to enhance god rays in a dark room so they are visible from all angles but when doing so it also impacts the rest of my map…


Easiest way is fake god rays.

There are some pretty good ones in the blueprint example project. Also here:


Thanks, i’ll check the links. The “lazy” project looks nice.