Hello Forum folks,
The European Black Adler tree shadows are visible where the volumetric fog’s starts in MRQ renders, but the viewport looks correct.
Only solve I’ve seen is to remove Start Distance entirely so fog reaches the camera, but this drastically changes the look of the scene. Target goal is to keep this look of dense background volumetric fog haze and clean foreground without overhauling things to fix a non-viewport issue.
Any help or tips would be greatly appreciated. Thanks for your time.