Hi there! I’m new to Unreal Engine and need a little assistance… My level has an Exponential Height Fog effect and it looks exactly how I want it to look through the camera.
The first image is with fog via viewport and the second is with fog off, which is how the renders are coming out:
For whatever reason, though, when I go to the Render Queue and start generating frames, the fog isn’t rendered. Turning fog off in the “Show” drop-down makes my viewport look like my renders.
The render settings are using Path Tracing just like the level. Not sure if this is relevant, but I did check on “Reference Atmosphere” in both the post-process volume and the camera. No success.
Any ideas why this is happening? I just basically want a nicer render of what I’m seeing in the camera’s viewport.
Thanks!