Exponential Height Fog not rendering in Render Queue

Hi there! I’m new to Unreal Engine and need a little assistance… My level has an Exponential Height Fog effect and it looks exactly how I want it to look through the camera.

The first image is with fog via viewport and the second is with fog off, which is how the renders are coming out:



For whatever reason, though, when I go to the Render Queue and start generating frames, the fog isn’t rendered. Turning fog off in the “Show” drop-down makes my viewport look like my renders.

The render settings are using Path Tracing just like the level. Not sure if this is relevant, but I did check on “Reference Atmosphere” in both the post-process volume and the camera. No success.

Any ideas why this is happening? I just basically want a nicer render of what I’m seeing in the camera’s viewport.

Thanks!

It appears that the “Color Output” setting with the “Disable Tone Curve” checkbox active is what was causing my fog not to show up. I had this setting active because it was recommended by a tutorial.

Not sure why it’s interfering with my fog. I’ve got more questions now that need research to answer, but for the time being, this one is closed.

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