Exponential Height Fog is offset/different between eyes in VR headset

Its really only noticeable in headset and under light-posts or strong light sources with Volumetric Scattering enabled, but i cant find anything about this mentioned in the documentation, forums, or anywhere online.

Anyway to remove or minimize the difference between what each VR eye renders in the fog/volumetric scattering?

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Hello dc-null,

It sounds like you’re seeing Unreal Engine Issues and Bug Tracker (UE-58981)

Keep an eye on that issue and the Fog section of Designing Visuals, Rendering, and Graphics with Unreal Engine | Unreal Engine 5.1 Documentation for any changes.

Workaround for now would be disabling Instanced Stereo or if you are the savvy programmer type - backing out CL 3736346

Hope that helps!