Hi,
I was building this test scene for an upcoming project and encountered a few problems:
- There’s a distinct border in the Exponential Height Fog where the Direct Inscattering influence ends (see pic. 1) and there seems to be no way to make it smooth it more;
- When you turn off Direct Inscattering to eliminate the border – you get a very dark fog (see pic 2). And even if it’s 100% white it still is rather “muddy” and grey (see pic. 3).
I need the fog to be brighter for the impression of an early morning with an almost white (with a slight golden tint) thick fog floating above the river and the valley, but I’ve failed to achieve such an effect with the curren fog system in UE4. So any help is much appreciated
Pic. 1
Pic. 2
Pic. 3