Exponential Height Fog and Sky Atmosphere result in rendering artifact, bug or wrong setting?

In UE5 whenever I try to go for a planet to space transition this happens:

The only solution I’ve found is to change the fog height falloff to specifically 1.71 and I get this:

However, the efficacy of the fog when on foot is obviously greatly reduced. Moreover the second fog data section causes the same issue.

I’ve been experiencing this with UE5EA as well and now in preview, but I don’t remember it happening in 4.26 nor 4.27.
Is this a bug or am I doing something wrong?
If I’m doing something wrong, how do I fix it?

For anybody having the same problem I solved it in a very naïve way.

On game start each player spawns their own exponential height fog. Meaning they own it.
Whenever a player moves from land to space, their exponential height fog’s visibility is set to false.

This system is sub-optimal, but it does work in multiplayer environments too. Plus, it allows for some nice VFX tied with mechanics.