In UE5 whenever I try to go for a planet to space transition this happens:
The only solution I’ve found is to change the fog height falloff to specifically 1.71 and I get this:
However, the efficacy of the fog when on foot is obviously greatly reduced. Moreover the second fog data section causes the same issue.
I’ve been experiencing this with UE5EA as well and now in preview, but I don’t remember it happening in 4.26 nor 4.27.
Is this a bug or am I doing something wrong?
If I’m doing something wrong, how do I fix it?