Explosive Devices now have to be set to "Visible During Game" for them to explode via Verse

Summary

Prior to the recent update(s), the explosive device would explode via Verse code when the explosive devices were invisible during game (Visible During Game option unchecked). Now the explosive devices will only explode via Verse (ie. Explosive.Explode(Instigator) ) when "Visible During Game option is checked in the details tab. I noticed this when I tried playing one of my already published maps that had been working fine prior one of the previous Fortnite / UEFN updates.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Create a map, add an explosive device. Set “Visible During Game” to false (or uncheck). Attach it to a game_manager device (creative device) in Verse. Call the Explode function for the explosive device (ie. Explosive.Explode(Instigator) ).

Expected Result

The explosive device will explode.

Observed Result

The explosive device does not explode. The explosive device will only now explode if the “Visible During Game” option is checked in the details tab.

Platform(s)

windows

Thank you for the report, we’ll check into this.

Ticket #FORT-798226

I do not have this problem in my map 2359-6345-3146 which was published pre-update, but I can now hear explosions between rounds, after the black screen (in the beginning of each round though this is not when explosions happen). Could you address it as well. This issue was introduced after 31.30.