Summary
Prior to the recent update(s), the explosive device would explode via Verse code when the explosive devices were invisible during game (Visible During Game option unchecked). Now the explosive devices will only explode via Verse (ie. Explosive.Explode(Instigator) ) when "Visible During Game option is checked in the details tab. I noticed this when I tried playing one of my already published maps that had been working fine prior one of the previous Fortnite / UEFN updates.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Create a map, add an explosive device. Set “Visible During Game” to false (or uncheck). Attach it to a game_manager device (creative device) in Verse. Call the Explode function for the explosive device (ie. Explosive.Explode(Instigator) ).
Expected Result
The explosive device will explode.
Observed Result
The explosive device does not explode. The explosive device will only now explode if the “Visible During Game” option is checked in the details tab.
Platform(s)
windows