Explosive Device W/O Collision + Visibility is still Visible and Collidable

Reference ID

ab107a78-4360-6263-7fca-848d93ddb78b

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

When teleporting an explosive_device with the settings “Visible During Game” and “Collision During Games” off, the explosive_device still is visible and collision. I even tried changing the mesh to a custom-invisible-no-collision mesh and it showed the default mesh instead.

Steps to Reproduce

Have a reference to a explosive_device in Verse with the said settings.
Teleport it to a location.

Expected Result

The explosive device should have no collision and should be invisible.

Observed Result

The explosive device will be visible and have collision.

Platform(s)

windows