Explosive Device not resetting with cinematic sequencer gameplay events binding

Summary

Explosive Device is not resetting with cinematic sequencer gameplay events binding, and if it does it won’t work twice if you try to play the sequence again.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Create a sequence with an explosive device and a gameplay event binding for exploding and resetting. The explosion function will work but not the reset function.

Expected Result

Once the sequencer reaches the event keyframe for the reset function the explosive device should reset.

Observed Result

The explosive device stays vanished after the initial explosion and does not reset.

Platform(s)

PC

could try attaching a trigger to the sequence then the trigger to the explosive

Yup did that and the workaround works, however, it led to another bug I have seen discussed on the forums. The explosion device actually falls down through the map after exploding, which can be seen when you make sure the explosion device is visible during the game.

A good solution I found is to reset the explosive device and transform it to where you need it within the sequencer right before you signal it to explode.

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was thinking the same or use verse to move it depends what your comftable with i guess

yup exactly i was just lazy to write code when i could just do it from sequencer lol

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