Resetting the device does not always reset it. It might explode on event 7x in a row, then fail for 5 in a row. Its horribly unreliable and inconsistent. Changing which device sends the event made no difference. Deleting/recreating device did nothing as well.
Noticed this issue happening on other published islands as well, such as the speed realistic 1v1 map.
Steps to Reproduce
setup an explosive device, setup a DBNO device to send an explode event on player knocked, set a short timer that starts on knocked, on success reset explosive device.
Expected Result
builds would break every single time.
Observed Result
multiple times in a row it failed to reset and explode again.
I encountered a similar issue, and I found a workaround that might help. In the Explosive Device settings, there’s a parameter called Time Until Reset Allowed, and the minimum value you can set is 0.1. What I did was implement that 0.1-second delay and then called the Reset() function.
Also, my tip for you is to move the explosives to areas where people can’t build on them. This prevents the device from falling through the map or causing unexpected behavior after detonation.