Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Devices
Summary
When an Explosive Device explodes its ExplodedEvent is not called in Verse. However, “On Exploded” (in editor) is called allowing other devices to be chained.
Steps to Reproduce
- Open a project.
- Add an Explosive Device.
- Create a new Verse File.
- Add an @editable for explosive_device.
- Add a function to subscribe to the ExplodedEvent on the explosive_device in Step 4. Have that function print something to the log to indicate it fired.
- Compile Verse In Editor.
- In Editor, drop your new Verse device into your Outliner.
- Link the Explosive Device to the editable property on the Verse device.
- Push Changes and Start Game.
- Shoot the Explosive Device, or otherwise make it explode while playing.
Expected Result
When the Explosive Device explodes the subscribed ExplodedEvent should fire and a log printed to the console.
Observed Result
ExplodedEvent is never called. Nothing is printed to the console.
Platform(s)
All