i hope there isn’t another place this is discussed already.
I have couples of questions regarding mainly the Rendering Techniques used and wich of these features needed special time invest on the car content it self.
Here is the Video Presentation: https://youtu.be/A0BfZoFZyBs
Are you using Distance Field AO ?
How much work did you put into preparing the CAD data of the Car ?
Can you give us some more detail, like how many objects and triangles the Car has and whats you Pc Specs and FPS ?
Did you do any Performance optimizations to the Render pipeline ?
at 29:35 Reflection Occlusion: I guess this is a new Rendering Feature ? Is this effect automated by using the Distance field AO or did you bake an custom AO for that ?
Would be cool to get these Questions as answered.
Maybe someone else has also some questions