Exploding static meshes parts from an enemy

Hi,

I want to create a particle where when you shoot the enemy,a particle will be activated which will spawn static meshes. I am really new with the particles so I dont know if its possible to do that particular part with particles(i have seen it somewhere done but he doesnt explained how) or BP.

Could you link us to where you saw this done so we can look into it?

Its this video:

He uses Niagara,he doesn’t explained how he did it.From this,I only need the particle which spawns the parts so i can attach it in the Enemy_BP