[Experimental - Skeletal Animation] Animations speed up on replay if not canceled before future play

Summary

Playing an animation on a skeletal mesh through scene graph will cause the animation to play faster on future plays.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

Pre-reqs:

  • Turn on Scene Graph Animation in your project settings
  • Have a skeletal mesh and at least 1 animation

Steps:
1: Play an animation on a skeletal mesh
2: Play the same animation on the same skeletal mesh

Expected Result

All plays of an animation occur at the same rate

Observed Result

Animations after the first play at an increased rate

Platform(s)

windows

Additional Notes

This bug is solved if the easeable in the play_skeletal_animation_result is explicitly canceled, but cancelling has it’s own issues