Experimental Features Flagged during publishing when no experimental features enabled

Summary

Experimental Features Flagged during publishing on creator portal when no experimental features enabled.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Publishing

Steps to Reproduce

Uploading to private version from UEFN>Memory calculation> [passed and approved]> Attempt top publish the private version from Creator Portal>> only X (fail) that shows is Experimental Features.

Confirmed that no experimental features are being used under Project Settings.

Attempted these steps multiple times, same result

Expected Result

To confirm and Publish the Project

Observed Result

Error: Experimental Features
Publishing is disabled when using experimental features.h the project.

Platform(s)

PC

Island Code

8325-5281-3616

Additional notes:
No assets or actors are in need of a validation fix. UEFN does not detect validation errors prior to uploading the project.

Validation and Fix-Up Tool in Unreal Editor for Fortnite | Unreal Editor for Fortnite Documentation | Epic Developer Community

No assets or actors are in need of a validation fix. UEFN does not detect validation errors prior to uploading the project.

Extremely concerning warning in my project - Development / World Creation - Epic Developer Community Forums

Experimental Features Publishing is disabled when using experimental features. - General / Issues and Bug Reporting - Epic Developer Community Forums

1 Like

Confirmed, Experimental access options under project settings are off and have never been turned on before

Hi @Mr_Brandocious,

I just came across a post saying that using the Skydome Device will trigger this failure.

1 Like

Thank You! This was it! The discontinued skydome device was the problem.

1 Like

The issue has been resolved. This map had the old discontinued skydome device, which was causing the map to be flagged for having “experimental features”. Removing the device from the map allowed it not to be flagged on a new private version.