So I’m in the middle of putting the lighting and rendering tech through its paces, and Skylight has been giving me non-intuitive results. I have two questions:
I’ve literally only clicked the AO box, nothing else.
Second is that - I’m using the standard Grace Cathedral as my hdr map for the skylight and have shadows enabled…however I don’t really see anything in the way of “shadows” If you’re familiar with Grace, I should be getting very complex (or at the very least - SOME) shadowing from this light probe. Is skylight not intended to be used as an IBL-type solution? Am I missing a setting somewhere to get shadowing? This is a production quality light build with zero indirect bounces (looks pretty much the same with 3). I guess I’m not quite sure if this is the expected look and…if it is…what the intended functionality is over a regular ambient cubemap.