Hello,
I’ve been programming in UE4.6.1, and when building in XCode 6.3.1, I keep encountering the following error:
ExternalBuildToolExecution VirtualLabEditor\ -\ Mac
cd /Users/Shared/UnrealEngine/4.6
export ACTION=
/Users/Shared/UnrealEngine/4.6/Engine/Build/BatchFiles/Mac/RocketBuild.sh VirtualLabEditor macosx DebugGame /Users/iWilko/Documents/Unreal\ Projects/VirtualLab/VirtualLab.uproject
Setting up Mono
Building VirtualLabEditor...
Compiling with Mac SDK 10.10
Parsing headers for VirtualLabEditor
FMallocCrash overhead is 3780608 bytes
Reflection code generated for VirtualLabEditor
Performing 13 actions (4 in parallel)
[1/13] Compile VirtualLab.h
In file included from /Users/iWilko/Documents/Unreal Projects/VirtualLab/Intermediate/Build/Mac/VirtualLabEditor/DebugGame/VirtualLab/VirtualLab.h:4:
In file included from /Users/iWilko/Documents/Unreal Projects/VirtualLab/Source/VirtualLab/Public/VirtualLab.h:6:
In file included from Runtime/Engine/Public/EngineMinimal.h:10:
In file included from Runtime/CoreUObject/Public/CoreUObject.h:32:
Runtime/CoreUObject/Public/UObject/ConstructorHelpers.h:31:15: error: expected ';' at end of declaration
T* ObjectPtr u = LoadObject<T>(NULL, *PathName);
^
;
1 error generated.
Even if I remove all my .cpp and .h files from the project temporarily, I get the same, which suggests that it’s not reaching my code to build. I have not to my knowledge touched any files except those created in the project itself. Please let me know if more information is required.
Thanks for help in advance!