Expand the interaction area and get what widget components got hit?

This might sound weird but this is what I want to do. When using a WidgetInteraction Component to interact with a widget in 3D space I want to be able to be a little bit off with the aim but still “hover” the button. The reason is that the buttons are small and hard to hit (I can’t make them bigger because thats part of the test I’m working on). So What I want to do is make the area of interaction bigger. Lets say you point at the widget, the impact point is slightly besides the button. From this impact point I want to do a trace again in form of a sphere and see if a button is inside the volume and therefore get hovered. Is there any way to determine if the thing that the trace interacts with is a button without rewriting the components themselves?