I’ve got myself in a pickle I don’t really understand. The project is just Blueprints (minus the plugin).
So I have a game completely done. It utilizes a plugin not found on the marketplace called “Mazes”. It utilizes C++. This has not caused me any issues up until now, and apologies if what I ask is illogical.
If I type this, I get the “import class not available on the platform”, yet it ALMOST completes packaging:
If I delete it (TargetAllowList), I get ExitCode=6.
I did everything from generating the .sln file, swapping between those errors, deleting files. If I delete the Mazes plugin, it works, however, sadly, I need it for the game. So I’m pretty stuck especially because I don’t mess with C++ much and I have 0 errors with the game itself, JUST packaging. (VS is up to date, SDKs and all with the tool plugin)