パッケージ化中に(Exit Code 5)を出し、パッケージ化が出来ない。

Windows 64bit でのパッケージ化を行おうとした際にUE4側がExitcode=5を出し、パッケージ化を終了してしまいます。
以下からログファイルの内容です。
出力先フォルダが日本語だからかと思いましたが、何回かパッケージ化に成功しているため、その可能性はないと思いました。最後らへんの「場所」というのが鍵なのでしょうか。お力をお貸しいただければと思います。

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Owner/Documents/Unreal Projects/課題研究/MyProject2.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Owner/Documents/Unreal Projects/課題研究/MyProject2.uproject" -cook -stage -archive -archivedirectory="C:/Users/Owner/Documents/Unreal Projects/パッケージ/一回目 20170724" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
Automation.Process:  Setting up command environment.
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.16
CommandUtils.SetEnvVar:  SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.16/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.16
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UAT_Log.txt
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UBTManifest.0.xml
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UnrealBuildTool-2017.08.07-13.53.45.txt
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.16
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.16/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.16/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable:  GetEnvironmentVariable uebp_LogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.16
InternalUtils.SafeFileExists:  SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists:  SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar:  SetEnvVar MallocNanoZone=0
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-2057578708.dll
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-2057578708.pdb
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-2057578708SourceFiles.txt
InternalUtils.SafeFileExists:  SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
InternalUtils.SafeFileExists:  SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject
InternalUtils.SafeFileExists:  SafeFileExists C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-2057578708.dll=False
ProjectParams.ValidateAndLog:  Project Params **************
ProjectParams.ValidateAndLog:  AdditionalServerMapParams=
ProjectParams.ValidateAndLog:  Archive=True
ProjectParams.ValidateAndLog:  ArchiveMetaData=False
ProjectParams.ValidateAndLog:  CreateAppBundle=True
ProjectParams.ValidateAndLog:  BaseArchiveDirectory=C:\Users\Owner\Documents\Unreal Projects\パッケージ\一回目 20170724
ProjectParams.ValidateAndLog:  BaseStageDirectory=C:\Users\Owner\Documents\Unreal Projects\課題研究\Saved\StagedBuilds
ProjectParams.ValidateAndLog:  Build=True
ProjectParams.ValidateAndLog:  Cook=True
ProjectParams.ValidateAndLog:  Clean=
ProjectParams.ValidateAndLog:  Client=False
ProjectParams.ValidateAndLog:  ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog:  ClientCookedTargets=MyProject2
ProjectParams.ValidateAndLog:  ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog:  Compressed=False
ProjectParams.ValidateAndLog:  UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog:  CookOnTheFly=False
ProjectParams.ValidateAndLog:  CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog:  UnversionedCookedContent=True
ProjectParams.ValidateAndLog:  EncryptIniFiles=False
ProjectParams.ValidateAndLog:  EncryptPakIndex=False
ProjectParams.ValidateAndLog:  EncryptEverything=False
ProjectParams.ValidateAndLog:  SkipCookingEditorContent=False
ProjectParams.ValidateAndLog:  NumCookersToSpawn=0
ProjectParams.ValidateAndLog:  GeneratePatch=False
ProjectParams.ValidateAndLog:  CreateReleaseVersion=
ProjectParams.ValidateAndLog:  BasedOnReleaseVersion=
ProjectParams.ValidateAndLog:  DLCName=
ProjectParams.ValidateAndLog:  DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog:  DiffCookedContentPath=
ProjectParams.ValidateAndLog:  AdditionalCookerOptions=
ProjectParams.ValidateAndLog:  DedicatedServer=False
ProjectParams.ValidateAndLog:  DirectoriesToCook=
ProjectParams.ValidateAndLog:  CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog:  EditorTargets=
ProjectParams.ValidateAndLog:  Foreign=False
ProjectParams.ValidateAndLog:  IsCodeBasedProject=True
ProjectParams.ValidateAndLog:  IsProgramTarget=False
ProjectParams.ValidateAndLog:  IterativeCooking=False
ProjectParams.ValidateAndLog:  IterateSharedCookedBuild=False
ProjectParams.ValidateAndLog:  CookAll=False
ProjectParams.ValidateAndLog:  CookPartialGC=False
ProjectParams.ValidateAndLog:  CookInEditor=False
ProjectParams.ValidateAndLog:  CookMapsOnly=False
ProjectParams.ValidateAndLog:  Deploy=False
ProjectParams.ValidateAndLog:  IterativeDeploy=False
ProjectParams.ValidateAndLog:  FastCook=False
ProjectParams.ValidateAndLog:  LogWindow=False
ProjectParams.ValidateAndLog:  Manifests=False
ProjectParams.ValidateAndLog:  MapToRun=
ProjectParams.ValidateAndLog:  NoClient=False
ProjectParams.ValidateAndLog:  NumClients=0
ProjectParams.ValidateAndLog:  NoDebugInfo=True
ProjectParams.ValidateAndLog:  NoCleanStage=False
ProjectParams.ValidateAndLog:  NoXGE=False
ProjectParams.ValidateAndLog:  MapsToCook=
ProjectParams.ValidateAndLog:  MapIniSectionsToCook=
ProjectParams.ValidateAndLog:  Pak=True
ProjectParams.ValidateAndLog:  Package=True
ProjectParams.ValidateAndLog:  NullRHI=False
ProjectParams.ValidateAndLog:  FakeClient=False
ProjectParams.ValidateAndLog:  EditorTest=False
ProjectParams.ValidateAndLog:  RunAutomationTests=False
ProjectParams.ValidateAndLog:  RunAutomationTest=
ProjectParams.ValidateAndLog:  RunTimeoutSeconds=0
ProjectParams.ValidateAndLog:  CrashIndex=0
ProjectParams.ValidateAndLog:  ProgramTargets=
ProjectParams.ValidateAndLog:  ProjectBinariesFolder=C:\Users\Owner\Documents\Unreal Projects\課題研究\Binaries\Win64
ProjectParams.ValidateAndLog:  ProjectBinariesPath=C:\Users\Owner\Documents\Unreal Projects\課題研究\Binaries\Win64
ProjectParams.ValidateAndLog:  ProjectGameExeFilename=C:\Users\Owner\Documents\Unreal Projects\課題研究\Binaries\Win64\MyProject2.exe
ProjectParams.ValidateAndLog:  ProjectGameExePath=C:\Users\Owner\Documents\Unreal Projects\課題研究\Binaries\Win64\MyProject2.exe
ProjectParams.ValidateAndLog:  Distribution=False
ProjectParams.ValidateAndLog:  Prebuilt=False
ProjectParams.ValidateAndLog:  Prereqs=True
ProjectParams.ValidateAndLog:  AppLocalDirectory=
ProjectParams.ValidateAndLog:  NoBootstrapExe=False
ProjectParams.ValidateAndLog:  RawProjectPath=C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject
ProjectParams.ValidateAndLog:  Run=False
ProjectParams.ValidateAndLog:  ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog:  ServerCookedTargets=
ProjectParams.ValidateAndLog:  ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog:  ShortProjectName=MyProject2
ProjectParams.ValidateAndLog:  SignedPak=False
ProjectParams.ValidateAndLog:  SignPak=
ProjectParams.ValidateAndLog:  SkipCook=False
ProjectParams.ValidateAndLog:  SkipCookOnTheFly=False
ProjectParams.ValidateAndLog:  SkipPak=False
ProjectParams.ValidateAndLog:  SkipStage=False
ProjectParams.ValidateAndLog:  Stage=True
ProjectParams.ValidateAndLog:  bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog:  NativizeAssets=False
ProjectParams.ValidateAndLog:  Project Params **************
InternalUtils.SafeFileExists:  SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
InternalUtils.SafeFileExists:  SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
InternalUtils.SafeFileExists:  SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists:  SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Common Files\Apple\Apple Application Support\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\windows\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Common Files\Roxio Shared\OEM\12.0\DLLShared\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Roxio 2010\OEM\AudioCore\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Common Files\NEC\SmartVision\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Intel\OpenCL SDK\3.0\bin\x86\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Intel\OpenCL SDK\3.0\bin\x64\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Intel\WiFi\bin\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Common Files\Intel\WirelessCommon\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files (x86)\Windows Live\Shared\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\WINDOWS\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists:  SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
UE4Build.Build:  XGE was requested, but is unavailable, so we won't use it.
UE4Build.Build:  ************************* UE4Build:
UE4Build.Build:  ************************* ForceMonolithic: False
UE4Build.Build:  ************************* ForceNonUnity:False 
UE4Build.Build:  ************************* ForceDebugInfo: False
UE4Build.Build:  ************************* UseXGE: False
UE4Build.Build:  ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile:  SafeDeleteFile C:\Users\Owner\Documents\Unreal Projects\課題研究\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject"  "C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Owner\Documents\Unreal Projects\課題研究" -noxge -generatemanifest -NoHotReload
CommandUtils.Run: Run: Took 1.2834717s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists:  SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile:  SafeCopyFile C:\Users\Owner\Documents\Unreal Projects\課題研究\Intermediate\Build\Manifest.xml C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UBTManifest.0.xml
UE4Build.PrepareManifest:  Copied UBT manifest to C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UBTManifest.0.xml
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists:  SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject"  "C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Owner\Documents\Unreal Projects\課題研究" -noxge -NoHotReload -ignorejunk
UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
CommandUtils.Run: Run: Took 3.4228799s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject"  "C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" -NoUBTMakefiles  -remoteini="C:\Users\Owner\Documents\Unreal Projects\課題研究" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.08.07-13.59.48.txt' 
   場所 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
   場所 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
   場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
   場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
   場所 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
   場所 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
   場所 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
   場所 BuildCookRun.DoBuildCookRun(ProjectParams Params)
   場所 BuildCookRun.ExecuteBuild()
   場所 AutomationTool.BuildCommand.Execute()
   場所 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
   場所 AutomationTool.Automation.Process(String[] Arguments)
   場所 AutomationTool.Program.MainProc(Object Param)
   場所 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
   場所 AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)