Windows 64bit でのパッケージ化を行おうとした際にUE4側がExitcode=5を出し、パッケージ化を終了してしまいます。
以下からログファイルの内容です。
出力先フォルダが日本語だからかと思いましたが、何回かパッケージ化に成功しているため、その可能性はないと思いました。最後らへんの「場所」というのが鍵なのでしょうか。お力をお貸しいただければと思います。
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Owner/Documents/Unreal Projects/課題研究/MyProject2.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Users/Owner/Documents/Unreal Projects/課題研究/MyProject2.uproject" -cook -stage -archive -archivedirectory="C:/Users/Owner/Documents/Unreal Projects/パッケージ/一回目 20170724" -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.16
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.16/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.16
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UAT_Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UBTManifest.0.xml
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UnrealBuildTool-2017.08.07-13.53.45.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.16
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.16/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.16/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Owner/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.16
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-2057578708.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-2057578708.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-2057578708SourceFiles.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.16\Rules\UATRules-2057578708.dll=False
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Owner\Documents\Unreal Projects\パッケージ\一回目 20170724
ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Owner\Documents\Unreal Projects\課題研究\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject2
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: EncryptIniFiles=False
ProjectParams.ValidateAndLog: EncryptPakIndex=False
ProjectParams.ValidateAndLog: EncryptEverything=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Owner\Documents\Unreal Projects\課題研究\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Owner\Documents\Unreal Projects\課題研究\Binaries\Win64
ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Owner\Documents\Unreal Projects\課題研究\Binaries\Win64\MyProject2.exe
ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Owner\Documents\Unreal Projects\課題研究\Binaries\Win64\MyProject2.exe
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=MyProject2
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\ProgramData\Oracle\Java\javapath\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Apple\Apple Application Support\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\iCLS Client\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\windows\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\windows\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\windows\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\windows\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Roxio Shared\DLLShared\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\Roxio Shared\OEM\12.0\DLLShared\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Roxio 2010\OEM\AudioCore\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Common Files\NEC\SmartVision\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\OpenCL SDK\3.0\bin\x86\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Intel\OpenCL SDK\3.0\bin\x64\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Intel\WiFi\bin\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Common Files\Intel\WirelessCommon\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Windows Live\Shared\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\Wbem\xgConsole.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\System32\WindowsPowerShell\v1.0\xgConsole.exe=False
UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* ForceMonolithic: False
UE4Build.Build: ************************* ForceNonUnity:False
UE4Build.Build: ************************* ForceDebugInfo: False
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Owner\Documents\Unreal Projects\課題研究\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" "C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" -NoUBTMakefiles -remoteini="C:\Users\Owner\Documents\Unreal Projects\課題研究" -noxge -generatemanifest -NoHotReload
CommandUtils.Run: Run: Took 1.2834717s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists C:\Users\Owner\Documents\Unreal Projects\課題研究\Intermediate\Build\Manifest.xml=True
InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\Owner\Documents\Unreal Projects\課題研究\Intermediate\Build\Manifest.xml C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UBTManifest.0.xml
UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.16\UBTManifest.0.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" "C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" -NoUBTMakefiles -remoteini="C:\Users\Owner\Documents\Unreal Projects\課題研究" -noxge -NoHotReload -ignorejunk
UnrealBuildTool: ERROR: Windows SDK v8.1 must be installed in order to build this target.
CommandUtils.Run: Run: Took 3.4228799s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject2 Win64 Shipping -Project="C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" "C:\Users\Owner\Documents\Unreal Projects\課題研究\MyProject2.uproject" -NoUBTMakefiles -remoteini="C:\Users\Owner\Documents\Unreal Projects\課題研究" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.08.07-13.59.48.txt'
場所 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
場所 AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
場所 AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
場所 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
場所 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
場所 BuildCookRun.DoBuildCookRun(ProjectParams Params)
場所 BuildCookRun.ExecuteBuild()
場所 AutomationTool.BuildCommand.Execute()
場所 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
場所 AutomationTool.Automation.Process(String[] Arguments)
場所 AutomationTool.Program.MainProc(Object Param)
場所 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
場所 AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)