I have searching something related with that in others posts but I do not found anything.
I don’t know if it only happens to me but when I package an app with google VR, the only button of the screen that works is the engine wheel but not the “X” button for exit from APP.
How can I activate this fuction? and how can I change the interface of Google VR?
That’s a good question - for me that X button only works when using as Daydream. When using the app in cardboard mode it does not work for me either. You should post this in the answerhub as well probably and link here.
The code is quite clean. It provides a default set of interaction. You can modify them.
Also, by default the controller is performing a ray casting to intersect object…at each tick.
Some optimizations might be required for your app and I guess it is easier to edit directly the c++ plugin code