Are you able to achieve the execution of code from an actor once that actor has been destroyed?
For example, lets say you want to re-spawn a destroyed actor, but keep both re-spawn and destroy code inside that actor. Once the actor is destroyed, you cannot execute the re-spawn code anymore.
Whats the best way to achieve this? My though thought is, if you destroy the actor, set a variable from a different blueprint and then if that condition is met, you execute the re-spawn code.