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Execute Blueprint Functions when Application gets focus/loses focus
Development
Platform & Builds
XR Development
VR
,
hmd
,
Blueprint
,
focus
,
question
,
unreal-engine
,
CPP
anonymous_user_48f2118e
(anonymous_user_48f2118e)
August 23, 2016, 6:15pm
2
I think you’ll have to detect it in C++ and call out to your blueprint function.
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