Execute Blueprint Functions when Application gets focus/loses focus

This is an old thread but still comes up when googling this topic

I think I have found the answer RE Blueprint

You can add the “Application Life Cycle” component to your object and that has delegates for Will Enter Background and Has Entered Foreground … which I think is what we are looking for in the case of

How to have a logic defined in a blueprint react to the app/game losing/gaining focus

Somewhat crazy this isn’t more clear you would think EVERY game needs to handle this at least on PC

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