Exec Console Command launch game issue in MP

Hey

I’ve had this issue for a while now, every time I Launch my multiplayer game (using execute console command) from my lobbylevel in standalone, the players seem to be spawning in the same place in the level they travel to, and acting weird occasionally (cameras flipping out etc.) . I have a multicasted function in my characters bp where i can restart the game using the same command, after this is executed and the level has loaded for both players, the issues never occur again.
I’ve figure it has to be something to do with using this console command to load the level (inside my lobbygamemode logic).

Anyone have experience with something similar? could this be a bug?

-SamuelB

So far the solution I found was to disable “seamless travel” in all gamemodes. Link to new question thread I made, asking if this is a bug or not.
Link: https://answers.unrealengine.com/questions/675943/seamless-travel-enabled-causes-players-to-spawn-at.html

-SamuelB