We have a client and server type of game that works with dedicated servers.
We will distribute standalone dedicated servers this week on steam as ‘tool’ and hope we could get rid of the textures and sound assets in a convenient way.
All assets being .uasset we can’t easily get rid of them and it is not convenient to manually get them out at every build.
Is there something we could do to filter certain asset types at the cooking level?
Our game weight +10Gb build so it would certainly be beneficial for us, the user and steam.
There’s not much documentation about it as of now from my understanding. We’ve tried many stuff ourselves, read the engine’s source code and asked questions on the forum, answerhub and IRC. Not the most convenient way of working I have to admit.