Excluding player from post process material

Trying to exclude my player sprite from the retro post process effect i have on the rest of my level.

Followed some tutorials and know i have to make a mask/ stencil of some kind to exclude my player but honestly have no clue how complex materials work.

i know howto do it, but… unless i’m doing something wrong, the custom stencil output seems to be broken in 5.5 and 5.6. even the visualizer is all zeroes.

yeh… that’s another minus.

im doing this in 5.4? or does that not make a difference haha

nvm… welp… seems idiot me changed the stencil option at some point. i didn’t check that 10 hours ago. for the basic operation you could also check this tutorial.

Got it working for one of my post process materials, but my game has 2; one for a retro looking filter on everything and one for outline on certain objects..