Trying to exclude my player sprite from the retro post process effect i have on the rest of my level.
Followed some tutorials and know i have to make a mask/ stencil of some kind to exclude my player but honestly have no clue how complex materials work.
i know howto do it, but… unless i’m doing something wrong, the custom stencil output seems to be broken in 5.5 and 5.6. even the visualizer is all zeroes.
i think it makes a difference. i did this old stencil trick at some point in 5.x. i don’t remember which version, sry. it doesn’t work the same way in the present versions tho. yes