Excluding player from post process material

Trying to exclude my player sprite from the retro post process effect i have on the rest of my level.

Followed some tutorials and know i have to make a mask/ stencil of some kind to exclude my player but honestly have no clue how complex materials work.

i know howto do it, but… unless i’m doing something wrong, the custom stencil output seems to be broken in 5.5 and 5.6. even the visualizer is all zeroes.

yeh… that’s another minus.

im doing this in 5.4? or does that not make a difference haha

i think it makes a difference. i did this old stencil trick at some point in 5.x. i don’t remember which version, sry. it doesn’t work the same way in the present versions tho. yes