Hello ladies and gents,
I’ve been searching on and off for months on how to mask objects out of the post process volume’s built-in functions like bloom and DOF. The closest I found was [this][1]
but it seems to deal more with masking objects out of post process materials rather than the built-in functions of the post process volume.
I have discovered the separate translucency workaround, but I’m trying to find a way that does not entail making all the materials on my objects set to translucent.
I’m working with custom depth stencils, and this is what I have so far:
Now, if only I could replace the red color node with the scene’s original (pre-DOF) render. Such is the line of reasoning that I’m pursuing. I would greatly appreciate the help of someone more knowledgeable on post processing than I.