Hi,
so I have a very strange behaviour or maybe I’m just misunderstanding the concept here. I have a level that I baked and a sublevel with an object that is set to movable.
Now if I bake my main map with the sublevel inactive (and thus the movable object hidden), shouldn’t the movable object be completely black after the bake? It even says just when I hit the bake button that all objects that are inside my sublevel will be excluded from the bake.
For some reason, my movable object gets lit too once I load the sublevel in. But I need to separate static baked meshes completely from movable objects. Whats wrong here? I even have different light channels setup for static and movable objects.
Hope someone can shed some light on this (pun intended). Thanks in advance!
Cheers
Update: It’s the volumetric lightmap that I want to disable completely. Is there any method available to do this?