Hello, I tried to exclude objects from bloom & exposure in post-processing volume just like these images.
I did try to use custom stencil buffer + post-processing material for coloring objects in black & white method but it doesn’t exclude the bloom, exposure or chromatic aberration from my object.
I think I might have to customize the bloom in my own post processing material but I couldn’t find any example material graph about bloom or exposure from the unreal’s post-processing at all.
Any help would be appreciated, Thank you.