Exclude files from build?

My game uses a handfull of small textures and few sounds, yet android build is around 65MB.
In the log there’s a lot of files (~1500 in total) added to .apk that seem unnecesary.
Some are from Engine/Content/Slate/, some from Engine/Content/Localization/

Can I exclude them somehow instead of deleting folders like some other answers are suggesting?

Hi laggyluk,

If you (or anyone reading this) are still having a problem with extra data being included when packaging, please review the following documentation:

https://docs.unrealengine.com/latest/INT/Platforms/Android/ReducingAPKSize/index.html

If this page does not include information specific to your project, please let us know what is missing and we will make the effort to edit this page as soon as possible.

Thanks

Not working on anything for mobile atm but that’s a great guide, thanks