If using blueprints and attaching Oculus hands to character that is locally controlled, game acts as expected, client sees oculus hands. If you then join a server as a client and call the attachment as non-locally controlled (so that other clients can see your oculus hands) the server kernel panics and quits. Have attached blueprints as well. Any idea how to work around it?
[2020.08.27-20.10.21:625][744]LogWindows: Error: === Critical error: ===
[2020.08.27-20.10.21:626][744]LogWindows: Error:
[2020.08.27-20.10.21:627][744]LogWindows: Error: Fatal error!
[2020.08.27-20.10.21:627][744]LogWindows: Error:
[2020.08.27-20.10.21:627][744]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000000
[2020.08.27-20.10.21:628][744]LogWindows: Error:
[2020.08.27-20.10.21:629][744]LogWindows: Error: [Callstack] 0x0000000000000000 UnknownFunction []
[2020.08.27-20.10.21:629][744]LogWindows: Error: [Callstack] 0x00007fff342c7f01 UE4Editor-OculusInput.dll!OculusInput::FOculusHandTracking::GetHandSkeletalMesh() [...\unrealengine\engine\plugins\runtime\oculus\oculusvr\source\oculusinput\private\oculushandtracking.cpp:173]
[2020.08.27-20.10.21:629][744]LogWindows: Error: [Callstack] 0x00007fff342ca0ce UE4Editor-OculusInput.dll!UOculusHandComponent::InitializeSkeletalMesh() [...\unrealengine\engine\plugins\runtime\oculus\oculusvr\source\oculusinput\private\oculushandcomponent.cpp:48]
[2020.08.27-20.10.21:630][744]LogWindows: Error: [Callstack] 0x00007fff4eb3c392 UE4Editor-Engine.dll!AActor::BeginPlay() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3435]
[2020.08.27-20.10.21:630][744]LogWindows: Error: [Callstack] 0x00007fff4eb47c7c UE4Editor-Engine.dll!AActor::DispatchBeginPlay() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3397]
[2020.08.27-20.10.21:630][744]LogWindows: Error: [Callstack] 0x00007fff4eb6e2f2 UE4Editor-Engine.dll!AActor::PostActorConstruction() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3238]
[2020.08.27-20.10.21:631][744]LogWindows: Error: [Callstack] 0x00007fff4eb545b4 UE4Editor-Engine.dll!AActor::FinishSpawning() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3137]
[2020.08.27-20.10.21:631][744]LogWindows: Error: [Callstack] 0x00007fff4f21f30a UE4Editor-Engine.dll!UGameplayStatics::FinishSpawningActor() [...\unrealengine\engine\source\runtime\engine\private\gameplaystatics.cpp:689]
[2020.08.27-20.10.21:632][744]LogWindows: Error: [Callstack] 0x00007fff4feeb0e6 UE4Editor-Engine.dll!UGameplayStatics::execFinishSpawningActor() [...\unrealengine\engine\intermediate\build\win64\ue4editor\inc\engine\gameplaystatics.gen.cpp:1342]
[2020.08.27-20.10.21:632][744]LogWindows: Error: [Callstack] 0x00007fff688399d1 UE4Editor-CoreUObject.dll!UObject::execCallMathFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:860]
[2020.08.27-20.10.21:633][744]LogWindows: Error: [Callstack] 0x00007fff6883bf20 UE4Editor-CoreUObject.dll!UObject::execLetObj() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2617]
[2020.08.27-20.10.21:633][744]LogWindows: Error: [Callstack] 0x00007fff68815672 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
[2020.08.27-20.10.21:634][744]LogWindows: Error: [Callstack] 0x00007fff687e4f5b UE4Editor-CoreUObject.dll!ProcessScriptFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
[2020.08.27-20.10.21:634][744]LogWindows: Error: [Callstack] 0x00007fff688152b6 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]
[2020.08.27-20.10.21:635][744]LogWindows: Error: [Callstack] 0x00007fff68815672 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
[2020.08.27-20.10.21:637][744]LogWindows: Error: [Callstack] 0x00007fff68814b34 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1085]
[2020.08.27-20.10.21:637][744]LogWindows: Error: [Callstack] 0x00007fff685a2178 UE4Editor-CoreUObject.dll!UFunction::Invoke() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:5542]
[2020.08.27-20.10.21:638][744]LogWindows: Error: [Callstack] 0x00007fff68814667 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1916]
[2020.08.27-20.10.21:638][744]LogWindows: Error: [Callstack] 0x00007fff4eb71f5f UE4Editor-Engine.dll!AActor::ProcessEvent() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:798]
[2020.08.27-20.10.21:639][744]LogWindows: Error: [Callstack] 0x00007fff4eb3c3f7 UE4Editor-Engine.dll!AActor::BeginPlay() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3457]
[2020.08.27-20.10.21:639][744]LogWindows: Error: [Callstack] 0x00007fff4eb47c7c UE4Editor-Engine.dll!AActor::DispatchBeginPlay() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3397]
[2020.08.27-20.10.21:640][744]LogWindows: Error: [Callstack] 0x00007fff4eb6e2f2 UE4Editor-Engine.dll!AActor::PostActorConstruction() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3238]
[2020.08.27-20.10.21:640][744]LogWindows: Error: [Callstack] 0x00007fff4eb545b4 UE4Editor-Engine.dll!AActor::FinishSpawning() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:3137]
[2020.08.27-20.10.21:641][744]LogWindows: Error: [Callstack] 0x00007fff4f21f30a UE4Editor-Engine.dll!UGameplayStatics::FinishSpawningActor() [...\unrealengine\engine\source\runtime\engine\private\gameplaystatics.cpp:689]
[2020.08.27-20.10.21:641][744]LogWindows: Error: [Callstack] 0x00007fff4feeb0e6 UE4Editor-Engine.dll!UGameplayStatics::execFinishSpawningActor() [...\unrealengine\engine\intermediate\build\win64\ue4editor\inc\engine\gameplaystatics.gen.cpp:1342]
[2020.08.27-20.10.21:642][744]LogWindows: Error: [Callstack] 0x00007fff688399d1 UE4Editor-CoreUObject.dll!UObject::execCallMathFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:860]
[2020.08.27-20.10.21:642][744]LogWindows: Error: [Callstack] 0x00007fff6883bf20 UE4Editor-CoreUObject.dll!UObject::execLetObj() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2617]
[2020.08.27-20.10.21:642][744]LogWindows: Error: [Callstack] 0x00007fff68815672 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
[2020.08.27-20.10.21:642][744]LogWindows: Error: [Callstack] 0x00007fff687e4f5b UE4Editor-CoreUObject.dll!ProcessScriptFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
[2020.08.27-20.10.21:644][744]LogWindows: Error: [Callstack] 0x00007fff688152b6 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1058]
[2020.08.27-20.10.21:645][744]LogWindows: Error: [Callstack] 0x00007fff68815672 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
[2020.08.27-20.10.21:645][744]LogWindows: Error: [Callstack] 0x00007fff68814b34 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1085]
[2020.08.27-20.10.21:646][744]LogWindows: Error: [Callstack] 0x00007fff685a2178 UE4Editor-CoreUObject.dll!UFunction::Invoke() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:5542]
[2020.08.27-20.10.21:648][744]LogWindows: Error: [Callstack] 0x00007fff68814667 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [...\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1916]
[2020.08.27-20.10.21:648][744]LogWindows: Error: [Callstack] 0x00007fff4eb71f5f UE4Editor-Engine.dll!AActor::ProcessEvent() [...\unrealengine\engine\source\runtime\engine\private\actor.cpp:798]
[2020.08.27-20.10.21:648][744]LogWindows: Error: [Callstack] 0x00007fff4fee6919 UE4Editor-Engine.dll!AGameModeBase::K2_PostLogin() [...\unrealengine\engine\intermediate\build\win64\ue4editor\inc\engine\gamemodebase.gen.cpp:315]
[2020.08.27-20.10.21:649][744]LogWindows: Error: [Callstack] 0x00007fff4f237288 UE4Editor-Engine.dll!AGameModeBase::PostLogin() [...\unrealengine\engine\source\runtime\engine\private\gamemodebase.cpp:989]
[2020.08.27-20.10.21:649][744]LogWindows: Error: [Callstack] 0x00007fff4f237070 UE4Editor-Engine.dll!AGameMode::PostLogin() [...\unrealengine\engine\source\runtime\engine\private\gamemode.cpp:132]
[2020.08.27-20.10.21:650][744]LogWindows: Error: [Callstack] 0x00007fff4f3fb9d0 UE4Editor-Engine.dll!UWorld::SpawnPlayActor() [...\unrealengine\engine\source\runtime\engine\private\levelactor.cpp:804]
[2020.08.27-20.10.21:650][744]LogWindows: Error: [Callstack] 0x00007fff4fdbdda6 UE4Editor-Engine.dll!UWorld::NotifyControlMessage() [...\unrealengine\engine\source\runtime\engine\private\world.cpp:5175]
[2020.08.27-20.10.21:651][744]LogWindows: Error: [Callstack] 0x00007fff4f08923e UE4Editor-Engine.dll!UControlChannel::ReceivedBunch() [...\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:1567]
[2020.08.27-20.10.21:651][744]LogWindows: Error: [Callstack] 0x00007fff4f08bf73 UE4Editor-Engine.dll!UChannel::ReceivedSequencedBunch() [...\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:382]
[2020.08.27-20.10.21:651][744]LogWindows: Error: [Callstack] 0x00007fff4f08b55a UE4Editor-Engine.dll!UChannel::ReceivedNextBunch() [...\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:796]
[2020.08.27-20.10.21:652][744]LogWindows: Error: [Callstack] 0x00007fff4f08bb30 UE4Editor-Engine.dll!UChannel::ReceivedRawBunch() [...\unrealengine\engine\source\runtime\engine\private\datachannel.cpp:480]
[2020.08.27-20.10.21:652][744]LogWindows: Error: [Callstack] 0x00007fff4f5c4453 UE4Editor-Engine.dll!UNetConnection::ReceivedPacket() [...\unrealengine\engine\source\runtime\engine\private\netconnection.cpp:2683]
[2020.08.27-20.10.21:653][744]LogWindows: Error: [Callstack] 0x00007fff4f5c5ff1 UE4Editor-Engine.dll!UNetConnection::ReceivedRawPacket() [...\unrealengine\engine\source\runtime\engine\private\netconnection.cpp:1293]
[2020.08.27-20.10.21:654][744]LogWindows: Error: [Callstack] 0x00007fff41e6f225 UE4Editor-OnlineSubsystemUtils.dll!UIpNetDriver::TickDispatch() [...\unrealengine\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:1294]
[2020.08.27-20.10.21:654][744]LogWindows: Error: [Callstack] 0x00007fff4f5fb18f UE4Editor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [...\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:716]
[2020.08.27-20.10.21:655][744]LogWindows: Error: [Callstack] 0x00007fff4eab4a5e UE4Editor-Engine.dll!TBaseMulticastDelegate::Broadcast() [...\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1013]
[2020.08.27-20.10.21:655][744]LogWindows: Error: [Callstack] 0x00007fff4f3fcd22 UE4Editor-Engine.dll!UWorld::Tick() [...\unrealengine\engine\source\runtime\engine\private\leveltick.cpp:1426]
[2020.08.27-20.10.21:655][744]LogWindows: Error: [Callstack] 0x00007fff4f1edead UE4Editor-Engine.dll!UGameEngine::Tick() [...\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1706]
[2020.08.27-20.10.21:658][744]LogWindows: Error: [Callstack] 0x00007ff781797ec3 UE4Editor.exe!FEngineLoop::Tick() [...\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:4850]
[2020.08.27-20.10.21:659][744]LogWindows: Error: [Callstack] 0x00007ff7817acc3c UE4Editor.exe!GuardedMain() [...\unrealengine\engine\source\runtime\launch\private\launch.cpp:169]
[2020.08.27-20.10.21:659][744]LogWindows: Error: [Callstack] 0x00007ff7817acd1a UE4Editor.exe!GuardedMainWrapper() [...\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
[2020.08.27-20.10.21:660][744]LogWindows: Error: [Callstack] 0x00007ff7817bf72d UE4Editor.exe!WinMain() [...\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
[2020.08.27-20.10.21:660][744]LogWindows: Error: [Callstack] 0x00007ff7817c2a4e UE4Editor.exe!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2020.08.27-20.10.21:660][744]LogWindows: Error: [Callstack] 0x00007fffc8ef7bd4 KERNEL32.DLL!UnknownFunction []
[2020.08.27-20.10.21:660][744]LogWindows: Error: [Callstack] 0x00007fffcaa2ce51 ntdll.dll!UnknownFunction []
[2020.08.27-20.10.21:661][744]LogWindows: Error:
[2020.08.27-20.10.21:671][744]LogExit: Executing StaticShutdownAfterError
[2020.08.27-20.10.21:673][744]LogWindows: FPlatformMisc::RequestExit(1)
[2020.08.27-20.10.21:673][744]LogCore: Engine exit requested (reason: Win RequestExit)
[2020.08.27-20.10.21:683][744]Log file closed, 08/27/20 14:10:21