Hey all,
I’ve been trying to wrap my head around this crash report. I’d appreciate if anyone could point me to the right direction.
For context, I’m playing around with making a custom Character Movement Component. I’m really not sure what I changed to get this error.
Error occurs when I start the simulation in the Editor.
I appreciate the help, thanks!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000cf8
UnrealEditor_Engine!FRootMotionSourceGroup::HasActiveRootMotionSources() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameFramework\RootMotionSource.cpp:1317]
UnrealEditor_Engine!ACharacter::GetReplicatedCustomConditionState() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Character.cpp:1592]
UnrealEditor_NetCore!UE::Net::Private::FNetPropertyConditionManager::FindOrCreatePropertyTracker() [D:\build\++UE5\Sync\Engine\Source\Runtime\Net\Core\Private\Net\Core\PropertyConditions\PropertyConditions.cpp:75]
UnrealEditor_Engine!UNetDriver::FindOrCreateRepChangedPropertyTracker() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:6501]
UnrealEditor_Engine!AActor::CallPreReplication() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:1600]
UnrealEditor_Engine!UNetDriver::ServerReplicateActors_BuildConsiderList() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:4469]
UnrealEditor_Engine!UNetDriver::ServerReplicateActors() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:5278]
UnrealEditor_Engine!UNetDriver::TickFlush() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:955]
UnrealEditor_Engine!UNetDriver::InternalTickFlush() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:1603]
UnrealEditor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
UnrealEditor_Engine!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1675]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1924]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll