I’ve been following this guide for adding compute shaders, but it was done in 4.24, and I’d like to use 4.26 (preferably even ue5… was RHI stuff refactored between 4.26 and 5?)
Looks like the some RHI API was refactored between 4.24 and 4.26, and so trying to compile the example code results in errors like
error C3861: 'UnbindRenderTargets': identifier not found
Does anyone know of any examples (tutorials even?) of compute shaders done in 4.26?
If not, maybe some pointers to what pieces of code/documentation I should be looking at?
Any and all input is appreciated, thanks!