Hi
I’m trying to setup my character for first person arms + shadows from second, full body mesh but the shadow casting with ‘world space representation’ doesn’t seem to work in my project (it was upgraded from older version to newest). when adding first person template it also doesn’t work but it does work with in brand new 5.7.2 project and fps template.
so the question is, does anybody know what are exact rendering options required to have those shadows working?
it doesn’t work in my project. the fps template has this already set up and it works like advertised in fresh new project but not in mine (even when I import and run same template in it) so I’d like to know what’s going on
Hi there! I’ve actually been messing around with this too. Have you found any solutions? My best fix so far is enabling either HWRT Shadows or Nanite. Nothing else is working for me, it’s the only way I can get shadows from the world representation mesh.