exact 'first person: world space representation' requirements?

Hi
I’m trying to setup my character for first person arms + shadows from second, full body mesh but the shadow casting with ‘world space representation’ doesn’t seem to work in my project (it was upgraded from older version to newest). when adding first person template it also doesn’t work but it does work with in brand new 5.7.2 project and fps template.

so the question is, does anybody know what are exact rendering options required to have those shadows working?

I think you’re looking for this option as it’s changed, click self or your first person mesh and you’ll see this option for control the shadow casting

it doesn’t work in my project. the fps template has this already set up and it works like advertised in fresh new project but not in mine (even when I import and run same template in it) so I’d like to know what’s going on

It is a bit tricky but you can get your first person mesh to use a shadow by this setting and setting it to “none”.

Edit: Note it’s the first person mesh that’s casting the shadow and the character mesh that is doing the animation

my first person mesh is just arms and it’s not supposed to cast a shadow

Hi there! I’ve actually been messing around with this too. Have you found any solutions? My best fix so far is enabling either HWRT Shadows or Nanite. Nothing else is working for me, it’s the only way I can get shadows from the world representation mesh.