I fixed a bug on my map in uefn yesterday and I worked with triggers. Everything went right but after I uploaded my map, the triggers were destroyed and I have no idea why.
Steps to Reproduce
Build a map with triggers in uefn and link the triggers to (for example) player counter devices. Start save calculation and upload it. After that, some triggers just disappear.
Expected Result
The map should work fine like in the playtests before uploading.
Observed Result
Some triggers disappear and the map is unplayable because of that.
Platform(s)
UEFN
Island Code
4442-1343-3884
Additional Notes
Please notify me if you found the issue. I want to finish my map but this bug makes it impossible.
The same happens to me . I haven’t found a way to continue with my project. I started a new project due to these problems and I have realized that the communication between UEFN and Creative is very broken. The only solution I have found is to place the Devices in the creative (and configure them right there) and in UEFN only work scenarios for the moment.
To continue with my old project I think I will have to delete all the Devices that I had placed, put them back in from the creative and configure them from the creative.
OK, So I have the same problem, and have found a temporary fix, when I place them close to spawn pads that always works for me and they never end up disappearing.