Still the same problem. The packaged project isn’t opening.
the folder just freezes and stops responding. Here is the latest log file.
Could you get the logs from the packaged game itself, if they’re being generated? You can find them under WindowsNoEditor/DemoFinale/Saved/Logs. Note that this is where the packaged game is, not the original project folder.
Can reformatting my computer me be a solution here?
Will I be possible to download and install exactly 4.10.2 when I re download the launcher?
Reformatting seems to be a bit of an extreme solution, especially since we’re not sure if it’ll work. If you did, you wouldn’t be able to get 4.10.2 as it would automatically make you download 4.10.4. I’ll be speaking to some other team members to see if anyone else has any ideas on how to fix the problems you’re running into.
Alright thank you very much .
Hi any luck finding a solution?
Hello ,
I was out for the holiday weekend so I haven’t had much time since. As far as getting the logs however, please ensure that you are packaging for Development when you package your game and then try running the .exe file in WindowsNoEditor with the following commandline arguments:
-log -abslog=C:\Desktop\demofinale.txt
where is your Windows username. If you’re not familiar with running things in the commandline, please navigate to the .exe and shift+right-click in the folder. There should be an option for “Open command window here”. Select this option. A command prompt should open navigated to that folder. Type out the name of the exe and then add the command above after a space.
This should generate a log file on your desktop. If it does, please upload that.
It didn’t generate any log files.
I apologize, Answerhub doesn’t like it when you place things in '<' and '>'
, replacing it with blank space. The file path for the argument should be:
C:\Users\ \Desktop
What am i doing wrong?
You don’t need to add the <
and >
. After “DemoFinale” the entire commandline argument should be:
-log -abslog=C:\Users\ \Desktop\demofinale.txt
Still nothing.
You should be running the DemoFinale.exe in the WindowsNoEditor folder, not in WindowsNoEditor\DemoFinale\Binaries\Win64
Didn’t generate anything.
When you ran that, did anything appear? Another command prompt window that was showing log messages or the game or anything or the sort?
Nothing happened.
Are you sure that this has been packaged for Development and not Shipping? The only time that we shouldn’t be able to get any logs at all would be if it’s packaged for Shipping.
100% sure it is packaged for dev.
The odd thing to me right now is that you have a Binaries folder under your WindowsNoEditor/DemoFinale folder. This indicates that you’re using some packaging settings different from what I’m using. Could you take a screenshot of your packaging settings inside the editor under Edit > Project Settings > Packaging? May take multiple screenshots to get all of it.
Once again, I apologize for how long it’s taking to figure out his issue but when we can’t get logs for the problem that is occurring, we’re sort of in the dark about what is going wrong.