Everytime I package my project I get a error

take a chance and study your warnings. ask me if you don’t understand what those warnings want you to do

Please be sure to update the entries you have in your Project Settings > Packaging > “List of maps to include in a packaged build” section. Seeing as the entries here are not automatically updated, they appear to be pointing to the old file path, before you removed the space from “Demo finale”. This is causing the process to fail since it can’t find the maps.

95032-cproblem.png

I believe this has been causing some of the warning and etc. How do I fix this?


Here is the latest update to the log files. I made sure all the paths are correct.

No. that is not a problem

[2016.06.17-08.55.05:809][501]LogLinker:Warning: Can’t find file ‘/Game/PlayerBP/MYGameMode’
[2016.06.17-08.55.05:809][501]LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/PlayerBP/MYGameMode.MYGameMode_C’

Check the game mode

does your project have a default game mode?

did you set it in world settings?

does not its name have an illegal character ‘.’?

does it exist in content folder in the same location as warning.

it will be nice to cook only maps

go to projectsetting> packaging> cook only maps

That could cause some issues but there is no way to be sure. When a marketplace item isn’t compatible with a version of the engine, it doesn’t exactly mean that it won’t work for that version but it does mean that it was never verified to work correctly. The only way to remedy that would be to either upgrade to 4.11 or to remove the content that this pack included along with any references to it.

Every time I open the packaged project it creates 3 instances and the folder acts up.

Here is the latest of my log files.

I apologize for what seems like a round-around here, but would it be possible to get a new copy of your project? A lot of changes have happened so the one I currently haven’t isn’t exactly representative of what you’re currently working with. Making this new comment separate as the replies on that previous one were starting to get fairly squished.

I just sent you the link in the forums.

Thank you for that. I’ve packaged the project successfully and been able to launch it without any problems. After doing so, I compared my packaging log with the one you provided and the only difference seems to be the message about missing this file:

LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/2DSideScrollerBP/2DSideScrollerOverview.2DSideScrollerOverview_C’

which is repeated multiple times, but there is no mention of this in my log. Another user I saw that had this issue reportedly fixed it by verifying his engine’s installation through the launcher. This could explain it since it’s not happening with my installation. Could you give that a try and see if it helps?

How do I verify the engine installation through the launcher?

Inside of the Epic Games Launcher, click on the “Library” tab, find the installation that you’re using on the right side and then click the arrow beside the “Launch” button. There should be an option to verify from here.

If you’re using a source built engine from GitHub, this won’t be an option and the only alternative would be to redownload/rebuild it from Github.

Verification failed

Did you get a pop up at any point from Windows’ UAC system that asked you if you wanted to run a particular program? If you went away during the verification, you may of missed this which would cause it to fail.

If that isn’t the problem, please navigate to C:\Program Files(x86)\Epic Games and then to either 4.11 or , whichever is newer (I’m assuming that they were installed at some point, if not, please let me know and I’ll let you know how to proceed from there) and then navigate to the Engine/Extras/Redist/en-us/ folder. There should be a UE4PrereqSetup_x86 file. Run that and you should have the option to Uninstall. Please do that and then try verifying again.

can’t find extras

Ah that folder must go away when the engine is uninstalled. That’s alright.

Please download this file: Box

This is the one that would’ve been in that location. Please run it and if it has the option to uninstall, please do so and attempt the verification.

If it is only giving you the option to install, please ignore it and try running the same file but from the 4.10 folder. Whether this one wants you to install or uninstall, do either that it prompts you to and then try the verification process again.

Verify done. What is the next step?

Try packaging your project. This should’ve restored any missing files such as the one mentioned in the log file. Hopefully this should fix the issue. Seeing as I was able to package the project and launch it fine after getting it from you without changing anything except for the file paths for the maps, there shouldn’t be anything wrong with the project itself.