I created a new project when the download of unreal 4.6 was complete, but when i put grass using the foliage tool and build geometry, all the foliage disappears, if i build only light they stay, please help me guys, this was not happening on 4.4 that i was using
Hi, Mauro. I have been experiencing this issue as well. I noticed that foliage is only removed from BSP geometry, but not from landscapes. While we are waiting for this to be corrected, you might be able to get around this by applying your grass to a landscape.
I can confirm this problem is new to 4.6 preview. The issue was not present in 4.5.
Hello Mauro,
I ran a test and was able to confirm the bug you are talking about. I have entered a bug report to make the developers aware of this issue. We apologize for any inconvenience this may have caused and are working to find a resolution. We appreciate your report as it helps us improve upon the engine.
As a temporary work-around suggestion, convert your BSP actors to Static Mesh actors that have foliage applied. Also try restricting your foliage meshes to paint only on your Landscapes and Static Meshes. Look for the fix in the upcoming hotfix and/or upcoming releases for the engine.
Thank you,