I’m confused with this problem since it’s a project that I’ve built upon since version 4.0.0, building exclusively all the C++ and blueprint logic without adding real visual content until the graphics guy is ready to add his stuff into it. But I’m using 4.4.1 now and the rendering quality has dropped all of a sudden. No, this screen shot is not a pumped up version of a little 100x100 image, this is the real deal on my screen as you can see by the HUD’s fonts. Everything is blocky: the in-game fonts, the shadows, the contour of the blue man. I’m not familiar with rendering settings but I don’t remember touching any of them so dramatically.
I cant see it very well from the picture, but check your scalability settings under the “quick settings” menu. Also make sure that you havent changed the screen percentage in one of your c++ or bp files
Good lord, no. It’s the first time I even looked at these settings (There all at Epic 100%). No screen percentage changes either in my code. The only suspicious thing I did was migrating assets from the Epic’s Desert Vehicle Game to my game. It could have changed something fundamental on all my maps, even on the ones where those assets are not included - like in the above.
After investigating this issue once again, I finally found out that you were right. To my defense, my settings were probably not updated correctly and still showed me Epic 100% even after the “blockiness” appeared. I experienced the same things recently and learned a bit more about this tool. Thanks.