everything private in USplineNavModifierComponent

Hi there!

Would have loved if “USplineNavModifierComponent” would be more extandable. Everything is private right now making it difficult to work with for runtime spawning them.

Would it be possible?

//Alex

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It is something we can look into. It was being worked on by a dev who is no longer at Epic. There are still some issues and jank with how it functions which is why I believe it was not exposed to the API. Is there any specific functions/features you are wanting to override? If you mark some parts for export, you can submit a PR that we can look into merging into the engine.

-James

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If you submit the PR, it gets automatically digested and turned into a JIRA for us to investigate internally. So you can let us know here, but it is not required. We do try to look into PRs routinely, and small PRs are quite good for this because the validation of the change is much simpler than sweeping changes. Making those accessible seems like a good change for engine usability, but I will let our primary navigation dev weigh in since the spline modifier is still quite rough.

-James

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Hi James,

Yeah sure, I can make a PR after Easter. Should I post it here then?

In my case, I essentially just needed to set these: [Image Removed]

//Alex

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