Everything in my project has a red/orange tint to it. I have tried hiding everything in the world outliner to see what is causing it but nothing removes it.
I am quite new to Unreal Engine so am still not familiar with all the settings. I am thinking this might be the world settings, but not sure which one could be doing it. Here are my world settings
check the color of your directional lights and rebuild the lighting. it’s a bit unusual to have multiple directional lights in a level because of the performance cost, not sure if could cause the red tint though.
this is just a shot in the dark, but with that skysphere blueprint when it’s dusk the sky turns orange, so maybe if you baked the lighting while the sky was orange then the skylight picked up that color and applied it to the scene.
Ahhh that fixed it! It was the skysphere that I use, when I have it with the dusk setting and build lighting it makes everything red tint. Building lights in normal day setting fixed it! Thanks so much for your help I really appreciate it!
Another thing I was wondering thats different to the main problem, but the shadows seem to jump a bit and seem low quality at times. I build the lighting in preview, does this get fixed when I build it at final quality. Also im just creating videos with the sequencer and then exporting them out so dont have to worry about performance costs. Also with the shadows under the characters I put in, the shadows seem very weird when they move, is that also fixed with the higher quality build lighting? Thanks