For some reason when I import uassets or just material files in general, it always imports blank or white and doesn’t work. The only things that work are image textures such as JPEGs
First of all, please be patient.
You dont need to bump as everyone who is active on the answerhub gets an email for every new answerhub post.
Second of all, are you importing textures? or whole materials? (materialname.uasset) as the latter wont work.
if you are just importing textures, make sure they are .bmp .float .pcx .png .psd .tga .jpg .exr .dds or .hdr.
(personal suggestion: .png and .tga are most common to use)
another thing to try and take care of is that your textures should be sizes in the power of 2.
ie. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 or 8196 pixels width and 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, or 8192 high.
if you put uasset files in your project, the chance is that you are not migrating correctly, resulting in textures, material functions, and even meshes to not transfer properly.
The info Luos provided is correct I would like to just build off of that. If you are trying to import materials from one project to another you need to use the "Migrate…: option. You can get this by right clicking the material you want to migrate then under “Asset Actions” you will see “Migrate…” to properly move materials between projects.
NOTE: When migrating materials the thumbnail will appear white, just open the material and the thumbnail should update.
If you are still having issues you can reopen this ticket by replying to my answer!